Susana Malcorra
Former Foreign Minister of Argentina | Former Chef de Cabinet to UN Secretary-General Ban Ki-moon | Co-Founder & President, GWL Voices | Co-Chair, International Crisis Group Board
Co-Founder & Founding CEO of Crunchyroll | Co-Founder & CEO of Forge | Co-Founder of GGWP | Serial Entrepreneur in Content, Community & Gaming
Kun Gao is the Co-Founder and founding CEO of Crunchyroll, the global home of anime, which he grew from a college project into the world's leading anime service before Sony acquired it in 2021. He now leads Forge and GGWP, building the next generation of gaming platforms. Audiences gain a candid operator's view of subscription economics, content-and-community flywheels, and what it takes to be a serial entrepreneur.
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Kun Gao is a serial entrepreneur who has spent two decades building consumer technology companies that have reshaped how millions of people experience content, community, and gaming. He is the Co-Founder and CEO of Forge, the first loyalty and rewards platform built for gaming, Co-Founder of GGWP, an AI-powered platform tackling toxicity in online gaming communities, and most notably the Co-Founder and founding CEO of Crunchyroll, the global home of anime.
Entrepreneurship speaker Kun Gao is best known for spending more than a decade as CEO of Crunchyroll, where he helped grow a passion project among college friends into a global leader in anime streaming. Under his leadership, Crunchyroll connected millions of fans around the world with premium content, live events, games, and consumer products. By the time Sony acquired Crunchyroll in 2021 for $1.175 billion, the service had surpassed 5 million paid subscribers and 120 million registered users.
At Forge, Gao now leads a next-generation platform that lets gamers celebrate their achievements and earn rewards for their dedication to gaming, backed by a roster of leading investors including BITKRAFT, Makers Fund, Animoca Brands, Riot Games, and the Sony Innovation Fund. At GGWP, he drives business strategy and partnerships to scale AI-powered moderation tools that help game developers identify toxic behavior and build safer, healthier communities. Earlier in his career, he was Co-Founder and CTO of Frappr.com, one of the first successful geolocation social networks, later acquired by Slide.
Across Crunchyroll, GGWP, and Forge, Gao has built an unusually clear founder thesis: the most enduring consumer products sit where premium content, real community, and frontier technology meet. He has navigated the full operator journey, from two-person seed-stage teams to organizations of several hundred employees, from licensing negotiations in Japan to global subscription economics, and from product-market fit to acquisition. Gao was a PhD candidate in Computer Science at Carnegie Mellon University, focusing on multi-core database systems optimization, and earned his B.S. in Electrical Engineering and Computer Science and B.A. in Applied Mathematics from UC Berkeley, graduating with honors.
As a speaker, Kun Gao gives audiences something only a few people in the global content and gaming industries can: a candid, operator’s view of building category-defining companies from zero, across two of the most competitive consumer markets in the world. Executive, founder, and investor audiences leave with sharp, applicable insight on subscription economics, content and community flywheels, scaling international teams, and what it actually takes to be a serial entrepreneur who builds, exits, and builds again.
The full story of how Kun Gao and his co-founders turned an unlicensed fan site for anime into the global leader in the category. He walks audiences through the pivotal decisions, the licensing battles with Japan, the leaps of faith, and the long arc from scrappy startup to acquisition, drawing out the founder lessons that apply to anyone trying to build a category-defining consumer business.
Subscription services look simple from the outside and are brutally complex inside. Gao breaks down the real economics behind premium content subscriptions, including churn, lifetime value, content amortization, and the trade-offs between growth and profitability. A practical session for founders, operators, and investors building or backing subscription businesses in media, gaming, or beyond.
Crunchyroll was never just a streaming service. It was a community. Gao shares how he and his team designed for fan culture, live events, consumer products, and games to reinforce one another, and how any modern content business should be thinking about turning audiences into communities and communities into compounding advantage.
With GGWP applying AI to moderation and Forge building the first true loyalty platform for gaming, Gao sits at the center of how the $250 billion gaming industry is rethinking its relationship with players. He shares what he is seeing in toxicity, retention, rewards, and engagement, and what every consumer platform can learn about building healthier, more sustainable online communities.
Few founders take a company through hyper-growth, sell it, and then return to the founder's chair, let alone twice. Gao reflects on what he carried from Crunchyroll into GGWP and Forge, what he had to unlearn, and how he thinks about energy, team, capital, and conviction as a repeat operator. A grounded, hard-won talk for founders, executives, and investors.
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