Liv Boeree
Former Professional Poker Champion; Astrophysics Graduate; Co-Founder of Raising for Effective Giving; TED Speaker
BAFTA Award-Winning Game Executive | Producer of flOw, Flower & Journey | Innovation, Leadership & the Future of Play | Angel Investor | Sr. Director, Original IP, Niantic
Kellee Santiago is a pioneering video game producer, executive, and investor who has spent her career proving that games can be both deeply meaningful and wildly entertaining. Co-founder of thatgamecompany, she produced Flower, now in the Smithsonian, and the Peabody and BAFTA-winning Journey. Named one of Fast Company's top 100 women in tech, she speaks on innovation, creative leadership, and the future of play.
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Video games can be both deeply meaningful and wildly entertaining, and few people have done more to prove it than Kellee Santiago. As co-founder and president of the acclaimed studio thatgamecompany, she produced some of the most celebrated games ever made: Flower, a commercial hit that became one of the first two video games ever acquired into the permanent collection of the Smithsonian American Art Museum, and Journey, a Peabody Award winner and multiple Game of the Year that is widely regarded as a landmark in interactive art.
Innovation speaker Kellee Santiago is a pioneering video game producer, executive leader, and investor dedicated to expanding the boundaries of interactive media as an expressive, artistic medium. Named one of the top 100 most influential women in technology by Fast Company, she has spent her career pushing games beyond entertainment into a form capable of moving people, telling stories, and building empathy, work that helped legitimize an entire medium as art.
Santiago’s influence extends well beyond her own studio. Her extensive career spans key developer-relations and leadership roles at industry giants and innovators including Google, Niantic, Ouya, and E-Line Media, giving her a rare, panoramic view of how games are made, funded, and brought to global audiences. A TED Fellow and an active angel investor in independent games, she has been a tireless champion of new creators and fresh ideas, and her games remain on permanent display at the Smithsonian American Art Museum as enduring proof of the medium’s artistic power.
As a speaker, Kellee Santiago is insightful, engaging, and refreshingly accessible, equally compelling for lifelong gamers and for audiences who have never picked up a controller. She speaks on innovation and creativity, leadership in creative industries, the future of play, and how games are reshaping art, storytelling, and human connection. Audiences leave with a new appreciation for one of the most powerful cultural forces of our time, and with fresh thinking on creativity, risk, and building things that matter.
Santiago helped prove that games can be art, that they can move us, tell stories, and stay with us long after we put down the controller. Drawing on the creation of Flower and Journey, she shares how she and her team designed for emotion rather than mechanics, and what it took to have their work recognized by the Smithsonian. An inspiring look at creativity, meaning, and the courage to make something genuinely new.
Games have become one of the largest and most influential creative industries on earth, and the way we play, and who gets to create, is changing fast. Drawing on decades at the frontier, from pioneering indie studios to Google and Niantic, Santiago explores where interactive entertainment is going: the rise of creator-driven platforms, new business models, and new audiences, and what it all means for storytellers, brands, and players. A forward-looking, experience-grounded map of a medium still discovering its potential.
For leaders and organizations outside the games world, the industry can feel opaque, yet its reach, creativity, and business models offer lessons far beyond entertainment. In this accessible talk, Santiago translates the world of games for non-gamers, revealing what makes them so engaging, why they matter culturally and commercially, and what any organization can learn from how games capture attention, build communities, and inspire loyalty.
Games have the power to reach and represent everyone, yet the industry has not always reflected the players it serves. Drawing on her own experience as a pioneering woman in games and a longtime champion of new and underrepresented voices, Santiago shares a practical blueprint for building more inclusive teams, telling more inclusive stories, and welcoming the widest possible audience. A candid, inspiring talk on why inclusion makes games, and any creative organization, richer, more original, and more successful.
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